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Developers (draft)

Create apps, games, .HTML5 files and fonts for Floflis.

Common for app/game developers


Pretty simple: just make an Electron app/game (Construct 2/3 or GDevelop recommended). It is recommended to also make it support Cordova (for doing mobile releases, and for an upcoming/hypothetical mobile version of Floflis).

Note: this app/game need to have electron as module and support npm start command. To guarantee better support, just symlink your node_modules to /1/Floflis/libs/node_modules (and don't forget to support electron . in your npm start script at manifest.json.

Detect platform

To support Floflis' features, you can do it by simply detecting if /1 folder exists.

Note: For a more accurate check: detect if /1/config/user.json exists or, better, check for /etc/floflis-release.

So, you can focus on supporting Floflis without causing confusion on other Linux OSes/platforms (MacOS, Windows' Cygwin/WSL, etc).

Pin app/game

Floflis Platform package for NPM, soon.


Explore menu


Reading shared libs

When building for Floflis, you can remove any asset that is already included with Floflis, which makes your app smaller for download.

Libraries are in /1/Floflis/libs. Root permission will be asked when adding a library, but not when reading.

Common files for Construct 2 are included!


  • FrameworkJS
  • Bootstrap
  • jQuery
  • Popper.js
  • UmbrellaJS
  • Slick

Todolist is FrameworkJS not having built-in libraries and fonts, but building it depending on target platform (possibly using Plugz).


Fonts (which are in web format) are stored in /1/Fonts.

Included fonts:

  • Roboto
  • Material Icons
  • Text Me One
  • Cabin

To read a font, just reference to its font.css file.

Where to save user's files

This guide teaches, for every kind of app/game, where to store files produced by its users.

Reading app (draft, outdated)

  • Books: /1/Books
  • Magazines: /1/Books/Magazines
  • Comics/novels: /1/Books/Comics
  • MkDocs and other kinds of documentations/manuals: /1/Books/Manuals
  • Scanned books: /1/Books/Scanned
  • Other kind of document: {homefolder}/Documents
  • Scanned documents: {homefolder}/Documents/Scanned

3D app (draft, outdated)

This folder isn`t yet very organized, as others. Suggestions and pull requests are welcome.

  • Any kind of 3D files: /1/3D
  • 3D objects: /1/3D/Objects
  • 3D voxel objects: /1/3D/Objects/voxels
  • 3D scenes: /1/3d/scenes

Browsers/code editors/compilers (draft, outdated)

Source-codes should be saved into /1/sourcecode.?

Web browsers would also ask to save .tar.gz in this folder instead of {homefolder}/Downloads folder.?

Imaging app (draft, outdated)

Normal images/graphics are stored in {homefolder}/Pictures.

  • Photos: /Pictures/Photos
  • Screenshots: /Pictures/Printscreens
  • Draw: /Pictures/Drawings
  • Scanned: /Pictures/Scanned
  • Memes: /Pictures/Memes
  • GIFs: /Pictures/GIFs

Video app (draft, outdated)

Normal videos are stored in {homefolder}/Videos.

  • Series: /Videos/Series
  • Movies: /Videos/Movies
  • Documentaries: /Videos/Documentaries
  • Animations: /Videos/Animations
  • Animes: /Videos/Animations/Animes
  • Memes: /Videos/Memes

Music app (draft, outdated)

Normal music are stored in {homefolder}/Music.

  • Memes: /Music/Memes
  • Effect sounds: /Music/SFX
  • Background music: /Music/Background
  • Voice notes/recording: /Music/Voice

Downloads app (draft)

Files that user is seeding are stored in {homefolder}/Downloads/Seeding folder.

App developers

Where to install it

If your app haves a install script, point it to /1/apps.

Where to install app's user data

Put all app's user data in JSON files inside /1/config/apps/{your-app-name} folder.

Game developers


You can develop games using the Floflis' built-in game engine: GDevelop. But you can use other if you prefer, althought GDevelop is the easiest.

Construct 2 proved to be useful not only for developing professional games, but also apps (Floflis Central is made in Construct 2).

Where to install it (draft, outdated)

If your game haves a install script, point it to /1/games.

Where to install game's user data

Put all game's user data in JSON files inside /1/config/games/{your-app-name} folder.

.HTML5 file developers

To learn more about what is a HTML5 file, click here.

Just create a text file with the .html5 extension, and put its content.

To add a script, add its content inside a <script> tag.

To add a CSS is same as previous step, but with <style> tag.

Do the same with images, using base64 format in <img> tag or use a inline <svg> tag.

For .HTML5 files, it isn't a recommended practice to load external script/css.

Packaging your font

Floflis uses web format (woff, woff2) for fonts.

Take a inspiration look at /1/Fonts folder.

Each font is simply a folder containing the WOFF files and the font.css file, which looks like that:

/* vietnamese */
@font-face {
  font-family: 'Cabin';
  font-style: normal;
  font-weight: 400;
  font-display: swap;
  src: local('Cabin'), local('Cabin-Regular'), url(cabinregular-vietnamese.woff2) format('woff2');
  unicode-range: U+0102-0103, U+0110-0111, U+1EA0-1EF9, U+20AB;
/* latin-ext */
@font-face {
  font-family: 'Cabin';
  font-style: normal;
  font-weight: 400;
  font-display: swap;
  src: local('Cabin'), local('Cabin-Regular'), url(cabinregular-latinext.woff2) format('woff2');
  unicode-range: U+0100-024F, U+0259, U+1E00-1EFF, U+2020, U+20A0-20AB, U+20AD-20CF, U+2113, U+2C60-2C7F, U+A720-A7FF;
/* latin */
@font-face {
  font-family: 'Cabin';
  font-style: normal;
  font-weight: 400;
  font-display: swap;
  src: local('Cabin'), local('Cabin-Regular'), url(cabinregular-latin.woff2) format('woff2');
  unicode-range: U+0000-00FF, U+0131, U+0152-0153, U+02BB-02BC, U+02C6, U+02DA, U+02DC, U+2000-206F, U+2074, U+20AC, U+2122, U+2191, U+2193, U+2212, U+2215, U+FEFF, U+FFFD;

You can simply distribute your fonts as compressed files, althought they aren't automatically installable yet.

Zombie Spices

  • abt cinnamon
  • how to make git repo and package
  • install from folder or package

Soon, new developments

These will be available to develop:

  • Screensavers
  • Themes
  • NFT backgrounds and themes (UniStore)
  • others

And you will have the possibility to distribute your productions to a decentralized store. Also, packagers for installing apps, games, fonts and others; and asking to install a .HTML5 file when clicking it.

Play with